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Description
Meet Nero.
One of two protagonists for Hazard Pay, a work in progress by yours truly.
Her counterpart Atlas is coming along well and should show up soon.
That glowing pad attached to her left boot is a weapon holster of sorts (yay unexplained sci-fi tech). Still not sure if I should make them symmetrical, or just have the one and keep some asymmetry. She'll wear different armor as the player upgrades their facilities, so it's nothing TOO important.
One of two protagonists for Hazard Pay, a work in progress by yours truly.
Her counterpart Atlas is coming along well and should show up soon.
That glowing pad attached to her left boot is a weapon holster of sorts (yay unexplained sci-fi tech). Still not sure if I should make them symmetrical, or just have the one and keep some asymmetry. She'll wear different armor as the player upgrades their facilities, so it's nothing TOO important.
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700x1205px 443.22 KB
© 2012 - 2024 BCullis
Comments1
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There can sometimes be a hard balance to strike when thinking about symmetry versus asymmetry. Symmetry is nice because we're naturally drawn to it, but I'm a fan of asymmetry because it breaks up the lines and makes designs more interesting.